Only drawback is that you have to individually build the missiles and launch them manually, it won't fire on its own. Good for softening up tightly-packed attack waves or counter-battery fire against enemy mobile artillery.Ĭruise missile launchers are available, operating at artillery ranges and hitting with enough concentrated damage to kill most units in a single direct hit. And yes, you can build multiple generators next to each other to create multiple overlapping shields to the point where the shield generators in the front recharge and reactivate before the ones in the rear fail.įixed artillery guns are available, massively outranging almost all mobile units in the game. Enemy units can still pass through the shield, and it also won't stop falling aircraft wrecks or nukes, but anything else is completely nullified as long as the shield has any charge left. Shield generators erect a bubble-shaped shield that drains a not insignificant amount of power while active (and unlike C&C TS' Firestorm Generator, SupCom shields are always active unless you manually turn them off), but will save your hide when your base comes under artillery fire. Oh, and they can also be built on water.įor naval defense, torpedo launcher turrets are available and hit quite hard. Mobile artillery is the best way to kill them.Īnti-air turrets are not quite as high-powered, but mid-tier ones still inflict splash damage that can kill massed low-tier units quickly. Unlike most other RTS titles, anti-ground turrets are murderously powerful in this game to the point where they can massacre dozens of tanks of equivalent tech level while barely taking any damage. Walls are available and build very quickly and cheaply. Aeon Towers benefit greatly from the Chrome Shield upgrade, boosting their health slightly beyond that of their UEF equivalent and giving them a very powerful shield health regeneration.Supreme Commander's been stated already, but I'll recommend it anyway. With powerdetonating it can also damage gunships flying over it.
Supreme commander build templates upgrade#
The Cybran rate of fire upgrade further improves its damage output, making it almost twice as powerful as its UEF counterpart with the use of the self destruct upgrade/ability, the Cybran Anti-Air Tower can actually be utilized to defend against ground units in an emergency. While the UEF does not have any dedicated upgrades for its defences, the weapon upgrades for mass extractors and research stations in combination with the engieering suite for energy generators can help improve the survivability of nearby defenses. Upgrades set apart the performance of the individual faction towers even further. The Aeon Anti-Air Tower has a balanced design with average damage and health. The Cybran Anti-Air Tower is the opposite, placing emphasis on high damage makes it perfect for defending more robust structures against harassment. The UEF Anti-Air Tower sports the lowest damage but compensates with accuracy and health, being most effective against fighter/bombers and difficult to destroy without the help of ground forces. Unlike the more homologous Point Defense towers, each faction's Anti-Aircraft tower features different Damage per Shot, Rate of Fire and Accuracy compared to its cousins. The Air Defense Tower is a structure common to all 3 factions providing basic stationary anti-air defense. This article was released half-baked, and is a stub.